(62) Addressing boundary conditions of cognitive and motivational effects of gamified learning
Published in Frontline Learning Research, 2025
Keywords: dyscalculia; game-based learning; context; boundary conditions; cognition; motivation
Recommended citation: Huber, S., Cloude, E., Ober, L., Edlinger, M., Lindstedt, A., Kiili, K., & Ninaus, M. (2025). Addressing boundary conditions of cognitive and motivational effects of gamified learning. Frontline Learning Research, 13(3), 53-82.
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